© 2025 Public Radio Tulsa
800 South Tucker Drive
Tulsa, OK 74104
(918) 631-2577

A listener-supported service of The University of Tulsa
classical 88.7 | public radio 89.5
Play Live Radio
Next Up:
0:00
0:00
0:00 0:00
Available On Air Stations

45 years in, Pac-Man gets a gritty twist

JUANA SUMMERS, HOST:

"Pac-Man," the classic arcade game, is getting a violent new twist. While Pac-Man the brand, the character, has been popular for over 40 years, the actual games are a different story. NPR's Vincent Acovino has more on this dark reboot and what it says about the future of one of gaming's oldest franchises.

(SOUNDBITE OF MUSIC)

VINCENT ACOVINO, BYLINE: This is the Pac-Man you're used to hearing, a little yellow ball in a maze chomping on dots, running away from ghosts. And this is "Shadow Labyrinth"...

(SOUNDBITE OF MUSIC)

ACOVINO: ...An action adventure game with a gritty sci-fi setting. Players take control of a character called Swordsman No. 8 and is accompanied by Puck, a character that looks a lot like the Pac-Man we're familiar with, that is until about 10 minutes in, when Puck becomes a monster. The yellow glow and the cute demeanor disappear, and it eats the corpse of a fallen enemy.

(SOUNDBITE OF METAL CLANKING)

NAO UDAGAWA: (Through interpreter) "Shadow Labyrinth" is kind of a reinterpretation, a reconstruction of Pac-Man that was made for the modern gaming audience.

ACOVINO: That's Nao Udagawa, president and CEO of Bandai Namco. She also holds the title of chief Pac-Man officer, which I'm assured is a real corporate designation and one that gets at just how important this franchise still is to the company. Bandai Namco says Pac-Man is still a global, recognizable gaming brand.

TIM LAPETINO: So when my kids were younger, I went to a career day, and I had asked a question. I said, who knows video games? Who knows Pac-Man? And a whole room full of 5-year-olds raised their hand, and I was baffled by that. I was like, how do all these kids still know about Pac-Man?

ACOVINO: Tim Lapetino is the creative director of Atari and writer of a whole book about the history of Pac-Man. In it, he asks this question - what made Pac-Man such a big deal? And why do people still remember it, even all these years later?

(SOUNDBITE OF ELECTRONIC BEEPING)

LAPETINO: The arcades of that era were very much filled with shooters, and so "Pac-Man" really stood out from that.

ACOVINO: It was a game with bright colors and vibrant sounds. It wasn't violent. And because of that, its appeal was broad.

CARLY KOCUREK: I didn't understand why we thought these were, like, for men or for boys in a particular way. Like, I thought that was super, super weird.

ACOVINO: Carly Kocurek is a researcher and the author of the book "Coin-Operated Americans." She points to the simple and iconic design of the Pac-Man character itself that allows Pac-Man to become something bigger than video games, a universal symbol. Original creator Toru Iwatani said in one interview that the design was inspired by a piece of pizza with a slice removed.

KOCUREK: The shape is so iconic, and it's so simple that it's easy to evoke in, like, lots and lots of different kinds of places.

(SOUNDBITE OF BUCKNER AND GARCIA SONG, "PAC-MAN FEVER")

KOCUREK: There's a novelty hit song called "Pac-Man Fever." There's Pac-Man sheets. There's Pac-Man pajamas. There's Pac-Man everything. And the game really represents a moment of deliberately trying to appeal to a broader audience.

(SOUNDBITE OF SONG, "PAC-MAN FEVER")

BUCKNER AND GARCIA: (Singing) 'Cause I got Pac-Man fever, Pac-Man...

ACOVINO: Pac-Man transcended video games, and the many corporate tie-ins, toys and other merchandising are all proof of that. But in 2025, people don't line up to play Pac-Man games the way they used to. Games like "Elden Ring" or "Dragon Ball" are the big sellers in the Bandai Namco portfolio. And at a time where big companies are struggling with rising costs and longer development times, Udagawa says she recognizes the importance of growing a franchise this well-known.

UDAGAWA: (Through interpreter) As we understand that the game is seen as this very creative, risky reinterpretation of Pac-Man, we don't consider "Shadow Labyrinth" a risky title. It was what we wanted to do.

ACOVINO: "Shadow Labyrinth" aims to be a kind of bridge between the nostalgic appeal of the familiar dot-eating avatar and the changing demands of a new generation of players. Vincent Acovino. NPR News.

(SOUNDBITE OF SONG, "PAC-MAN FEVER")

BUCKNER AND GARCIA: (Singing) I've got all the patterns down, up until... Transcript provided by NPR, Copyright NPR.

NPR transcripts are created on a rush deadline by an NPR contractor. This text may not be in its final form and may be updated or revised in the future. Accuracy and availability may vary. The authoritative record of NPR’s programming is the audio record.

Vincent Acovino